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Nfs pro street
Nfs pro street








nfs pro street

Furthermore, some adjustments through autosculpt impact the car's aerodynamics. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that does not animate illegal racing.

nfs pro street

Need for Speed: ProStreet has taken the series in a different direction of gameplay. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support. The Need for Speed franchise would dip its toes again into the Simcade genre of racing games, in 2009, with the release of Need for Speed: Shift, developed by Slightly Mad Studios. Need for Speed: ProStreet is generally classified as a "Simcade", a mix of realistic and arcade gameplay. It was followed by Need for Speed: Undercover in 2008, which returned to the formula defined by the previous games, but received luke-warm reception, due to its bad gameplay. ProStreet took a radical departure from the previous Need for Speed games, as instead of the illegal open-world street racing formula found in the previous games, ProStreet focuses on legal closed-track racing, with the developers saying "street racers are moving off the street and onto the track". Need for Speed: ProStreet is a racing video game released in 2007 as the eleventh installment of the Need for Speed series and the sequel to Need for Speed: Carbon.










Nfs pro street